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Submitted on
July 7, 2012
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PMDe + PMX Commands Tutorial - Physics and Joints by mmdyesbutterfly PMDe + PMX Commands Tutorial - Physics and Joints by mmdyesbutterfly

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Updates Log


12th August 2012
Updated tutorial with information on the command windows in PMX; where to find the create physics and joints command and included a quick run down of the tabs in PMX as well.

I hope to be able to get better at using PMX Editor so I can try and do a tutorial where it focuses more on the PMX version of the editor. However, much of the process is the same. PMX users just have the advantage of being able to select the option of making "Static Physics" and/or "Physical Physics" without the need of changing it in the Physics Tab.

I hope that this will help more people, and thank you to the ones who have downloaded and viewed this tutorial. I am glad that it was helpful to you (if it was which I hope it was).

14th July 2012
Fixed and corrected title.
Updated Contents Page, now has page numbers.
Added a section on the differences between Static Physics and Physical Physics.



Comments
I decided to make a Physics and Joints tutorial - which focuses more on the joint side due to the fact that many people seem to struggle with them. I actually started this last weekend and just finished it today.

I hope that this is useful to at least someone ^^ . I may add and revamp a few parts later on.

This is also my first tutorial for PMDeditor so....it might be a little bit iffy in places. However, it does require basic knowlege of PMDeditor's controls and where things are. Sorry if it gets a bit wordy. ^^; I...kinda had a lot on my mind last week. Hope that this category is okay.

Downloads

You can download the PDF file over there it should be under add to faves------->

And here is a download to both Miku's model files showing the joints and physics process, along with the pictures used in this tutorial - in case you can't see them; [link]

Extra Note
Oh and until Isay otherwise, my name will always be Butterfly/yesbutterfly. If it says anything else, its a lie. My real name is Gladys. 8|


Program's used
MikuMikuDance 7.39 and PMDeditor Limited English Version 2
Texture used in preview image is from here; [link]

Credits go to 3DCG, ETO, ~MMDFakewings18, *HousekineMinto and :Amiamy111:, whose parts that I used in this tutorial. And also to Animasa for their default model which is also used for most of this tutorial.
Please enjoy the crappy tutorial.


Other Tutorials
:star: PMDe + PMX Commands Tutorial - Physics and Joints >>You are here<<
:star: PMX Tutorial -> .PMX to .PMD
:star: PMDeditor Tutorial - Tricking 3DCG Bones
:star: Reading Gibberish Read Me files
Add a Comment:
 
:iconaction528:
Action528 Apr 2, 2014  Hobbyist Digital Artist
Can you help me import a character into PMD Editor? I convert it to .x with 3ds Max and then import it into PMD editor but nothing shows up.... Please, any help would be appreciated :)
Reply
:iconyamikagayaite:
YamiKagayaite Jan 19, 2014  Hobbyist Digital Artist
I don't mean to spam, but let's say the model has no physics or joints. How do I add collision physics to the upper body? The attach a and b make no sense to me.
Reply
:iconyamikagayaite:
YamiKagayaite Jan 19, 2014  Hobbyist Digital Artist
Oh, god. I can't figure this out... it doesn't make sense. I need to put on collision physics... and either way, the joint tab makes me sense. What if there aren't other physics?!
Reply
:iconsupersonic68:
Fantastic tutorial! When I have a problem, I always find myself coming here eventually. However, one thing I never understood how to do is how to give certain objects with physics their own "weight." I don't mean "weighting" as it relates to rigging, however. I mean, how do I make a leather strip behave with more weight than, say, hair?

Hatsune Miku-13 (Wink and Heart) 
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:iconstlotaku:
Yay... Thank you very much.
Reply
:iconinside-our-mind:
inside-our-mind Dec 14, 2013  Hobbyist Digital Artist
I followed all the steps, but the coattails I'm trying to make move smoothly are straight as a stick. What am I doing wrong?
Reply
:iconthewriterofall:
TheWriterOfAll Oct 23, 2013   General Artist
How do you remove extra joints or bones?
Reply
:iconhoshiumi:
Hoshiumi Sep 20, 2013  Hobbyist Artist
thanks, this helped on a problem i had on a model.
:iconcookieforyouplz:
Reply
:iconrazz-pixel:
Razz-Pixel Aug 29, 2013  Hobbyist Digital Artist
I don't know if you'll update this ever again or if you already know this, but the last command when you are creating physics and joints in both the newest PMD/PMX editor the last option is actually a super easy way to make physics and joints on bones. Just select all the bones you want moving physics on and click it then go into the joints and connect the first one to the head and maybe change the group colour and it's done. It takes away having to manually make physics then making joints and connecting them to said physics.
Reply
:iconphantomphan14:
PhantomPhan14 Aug 14, 2013  Hobbyist General Artist
Oh, I apologize. I should have looked harder at them. I had double physics occupying the same location. No wonder they were acting weird. ^^;

But again, very helpful tutorial. I'm saving it for the next time I muck around with physics.
Reply
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